Luk Martens battle
Artist: Copyright © Luk Martens (Feb. 2020).

Hnefatafl Rules

Content


Weak King, Historical Hnefatafl.

The weak king is armed and captured from 2 sides.

The Simple Tafl 9x9 is recommended for beginners!

Theory of Historical Hnefatafl:
The tafl games "Brandubh" (Ireland), "Ard Ri" (Scotland), "Tablut" (Sápmi), "Tawlbwrdd" (Wales, Old Norse word meaning "gameboard") and "Hnefatafl" (Iceland) are all versions of the same Iron- and Viking Age Scandinavian board game Hnefatafl.
Aage Nielsen, Denmark, 17.5.2016.

Historical Hnefatafl Game Rules.

Tablut, Historical Hnefatafl 9x9.

July 2025, Gustaf Løvenlund ("gulo") and Dmitrij Tsvilenev ("Dimetr") proposed these small changes of details to the Tablut:

Market Hnefatafl, Simple Historical Hnefatafl 9x9.

This simplified version of Tablut is suitable for demonstrating Hnefatafl at markets and board game events.
Rules for printing:

Brandubh 7x7.

Historical Hnefatafl Board Setups.

Irish Brandubh 7x7 board
Irish Brandubh 7x7
Saami Tablut 9x9 board
Saami Tablut 9x9 (Linné)
Welsh Tawlbwrdd 11x11 board
Welsh Tawlbwrdd 11x11 (Bell setup)

Simple Tafl.

No restricted squares.
Saami Tablut 9x9 board
Market Hnefatafl 9x9 (Nielsen setup)
Tested at aagenielsen.dk, first time used at the Classic Board Game cafe 2018, Denmark, and also used at Ringsted Medieval Festival.

Simple Tafl 11x11 board
Simple Tafl 11x11

Tyr, Thor, Odin and Loki Hnefatafl.

tyr tafl player
Artist: Copyright © Luk Martens (Oct. 2020).

No restricted squares. Berserk rules (but weak king and win on edge).

Tyr: no special pieces.
Thor: Commanders who can short jump also over own fellow men.
Odin: Commanders and Variegated Men.
Loki: Commanders, Variegated Men and Guards.

Tyr and Odin Hnefatafl rules (Luk Martens)

Simple Tyr 11x11 board
Tyr 11x11
Tyr 11x11 board
Odin 11x11


Strong King.

The strong king is armed and captured from 4 sides.

Copenhagen Hnefatafl 11x11.

Shieldwall capture. Exit fort win.
Copenhagen Hnefatafl 11x11 board Educational videos at the bottom of this page.

Fetlar Hnefatafl 11x11.

Draw forts and repetitions allowed: Eternal repetitions are draws.
Fetlar Hnefatafl 11x11 board

Old Hnefatafl 11x11.

Same rules as Fetlar, but the king can be captured on the board edge and can thus be captured by two attackers when on a square next to a corner. Draw forts and repetitions not allowed.
Old Hnefatafl 11x11 board

Berserk Hnefatafl 11x11.

Berserk moves. Two more types of pieces: a knight and four commanders. No rule about encircling all defenders (the commanders take care of breaking forts).
Berserk Hnefatafl 11x11 board
Berserk Hnefatafl rules.

Unarmed King (Sea Battle).

The sea battle cargo ship is unarmed and captured from 4 sides.

Sea Battle Tafl rules.

Sea Battle Board Setups.

Sea Battle tafl 9x9 board
Sea Battle Tafl 9x9 (Nielsen setup)
Sea Battle tafl 11x11 board
Sea Battle Tafl 11x11 (Nielsen setup)

Other Games.

Mikkel Berg-Nordlie ("mihkkal"), Sápmi / Norway, is the author of a university treatise on traditional board games in Sápmi.
Four of them are implemented here. One is the Norse Iron Age game Hnefatafl mentioned above, which survived in Sápmi under the name Tablut.
The three others are Sáhkku, Daabloe and Cuhkka.

Sáhkku 3x15.

Sahkku 3x15 board
Sáhkku is a racing game houndreds of years old in the Sápmi area.
The rules are explained in Norwegian here, and described in Wikipedia as Vuovdaguoika or Gávkevuotna sáhkku here.

Daldøs 3x12.

Daldoes 3x13 board
Daldøs is a historical variant of Sáhkku known in Denmark and southern Norway.
Daldøs rules (Erik Østergaard)
and in Wikipedia.
Board 12: you lost when you have 1 piece left.
Board 16: you lost when you have 2 pieces left.

Cuhkka 5x5.

Sahkku 3x15 board
Cuhkka is a traditional Sápmi game in the ancient board game family of draughts.
The rules are explained in Norwegian here, and to some extent described in Wikipedia here.

Short summary:
The pieces follow the lines in all directions. Rules as in draughts.
When you cannot move any more without losing your last piece, you are Cuhkka! (same as checkmate)

NB! If Cuhkka is played with mandatory captures, then the Saami Cuhkka board game becomes identical to Alquerque (also known as Qirkat or El-quirkat) which is considered to be the Medieval parent of all draughts games.


Daabloe 11x9.

Dablo board
Daabloe is another traditional Sápmi game in the ancient board game family of draughts.
The rules are explained in Norwegian here, and to some extent described in Wikipedia here.

Short summary:
Rules as in draughts.
The pieces follow the lines. They move only forward, but they capture in all directions along the lines.
A king can only be captured by a king. A prince can only be captured by a king or a prince.
You lost when
- you lost your king,
- you lost all other pieces,
- or if you cannot move anymore.

The versions Frisian Dablo 11x9 have mandatory capture.
Frisian Dablo0: Normal Dablo plus mandatory capture.
Frisian Dablo: Pieces move only diagonally forward, but capture in all directions as usual. Kings and princes can move backwards. Men on the last row are promoted to princes.
Frisian Dablo2: Pieces move only forward (3 directions), but capture in all directions (8). Kings and princes can move in all directions (8). Men on the last row are promoted to princes.
Frisian Dablo is Dablo merged with Frisian Draughts, invented by Aage Nielsen, Denmark, Nov. 2022.
(Hat tip Brave-Frog, Ukraine, who inspired in the development of Frisian Dablo.)


March 6, 2026. Peter Michaelsen, Denmark, sent the following material on Dablo games and related topics and kindly permitted it to be shown here. Michaelsen writes:
Mail 1.
and a second mail March 31, 2026:
Mail 2.

Peter Michaelsen Attachments:

Dablo - a Saami Game.
Le Dames du Desert, page 1.
Le Dames du Desert, page 2.
Le Dames du Desert, page 3.
Permainan Tabal.
Dablo in English.
Dablo in Norwegian.
Rules of Dableo in English.
Rules of DabloDame in English.
Rules of HexDableo in English.


Hex 11x11.

Hex 11x11 board
Hex was invented by the Danish polymath Piet Hein in 1942. The game became known worldwide when Martin Gardner introduced it on his famous page about fun mathematics in the magazine Scientific American.
The rules are explained here,

Short summary:
Black player must connect the two blue sides with blue dots.
White player must connect the two orange sides with orange dots.


Educational Videos

Educational Videos in English by Corey Hart ("Brench"), USA.

Educational Videos in Russian by Aleksandr Valerievich Tsyganok ("Steiger"), Ukraine.

More videos here especially about game starts and tactics: Educational videos

Educational Videos by Marco Magari ("Mmagari"), Italy.


Updated 29.7.2026
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