Code: Select all
00 01 02 03 04 05 etc.
00 x
01 x
02 x x
03 x x
04 x
05 x
etc.
The Round 1 setup described above (Aug. 29) still has a flaw in the top.
The round is much easier for players 00 and 01 than for players 02, 03 & seq., even with a compensating extra opponent in the next round.
The top setup should be
Code: Select all
00 01 02 03 04 05 etc.
00 x x
01 x x
02 x x
03 x x
04 x
05 x
etc.
If player 00 is considered to have the strength 6, player 01 strength 5 etc.
then player 00 meets the opponents' resistance 5 + 4 = 9
player 01 meets the opponents' resistance 6 + 3 = 9
player 02 meets the opponents' resistance 6 + 2 = 8
etc.
Dividing the resistance with the player's own strength gives a relative resistance = how tough the round is for the player:
player 00 meets the rel. resist. 9/6 = 1.5
player 01 meets the rel. resist. 9/5 = 1.8
player 00 meets the rel. resist. 8/4 = 2
etc.
Code: Select all
resistance rel.resistance
00 9 1.5
01 9 1.8
02 8 2
03 6 2
etc.
So, with this change the Round 1 is more equally tough to the top players, and it is still an advantage and slightly easier to be the topmost players 00 and 01.