New 'Shieldwall' rule in 'Tyr'
Posted: Fri Jun 26, 2026 4:27 pm
Hello everyone,
May I draw your attention to the following 'expansion' for the Tyr variant?
It involves a special 'shield wall' rule—which, incidentally, is completely different from the shield wall in the Copenhagen variant. I have already discussed this with Aage via email, but since it cannot be programmed, I have physically tested it out myself at home several times.
Please see the attached image for an explanation of how it works. The moving shield wall adds extra depth to the game; it simulates slowly advancing shield wall formations (which is historically accurate, by the way). They provide protection for the King (White army) or form a strong blockade (Black army), but—thanks to the Berserk rule used in Tyr—they can also be broken through in spectacular fashion.
Greetings
Luk Martens (aka Masterluke)
May I draw your attention to the following 'expansion' for the Tyr variant?
It involves a special 'shield wall' rule—which, incidentally, is completely different from the shield wall in the Copenhagen variant. I have already discussed this with Aage via email, but since it cannot be programmed, I have physically tested it out myself at home several times.
Please see the attached image for an explanation of how it works. The moving shield wall adds extra depth to the game; it simulates slowly advancing shield wall formations (which is historically accurate, by the way). They provide protection for the King (White army) or form a strong blockade (Black army), but—thanks to the Berserk rule used in Tyr—they can also be broken through in spectacular fashion.
Greetings
Luk Martens (aka Masterluke)