A new tafl-derived game
Posted: Thu Jun 17, 2021 11:27 pm
Hi you all,
I conceived a new game, which lacks the typical tafl characteristics for being perfectly symmetrical and featuring armies of equal quantity, and there are 2 kings. However, it is based on tafl inasmuch it applies the same movements and 2-way captures. Since I was on it, I figured out 2 different starting positions, one with 2 groups, one with 4 groups.
It's like a reversed Tafl game, really... Instead of reaching the corner or the edge, the king(s) need to get on the center square.
I played a dozen of test games in real life using my self-made pieces and board game (see picture). It really works well and is fun to play.
We have tried to play it with a central hostile square but this turned out to be not favourable nor practical.
The optional rule regarding the berserkers (red text) is not been tested yet, as of this moment.
Please have a look at these added illustrations with the different starting positions.
Luk Martens (aka Masterluke)
I conceived a new game, which lacks the typical tafl characteristics for being perfectly symmetrical and featuring armies of equal quantity, and there are 2 kings. However, it is based on tafl inasmuch it applies the same movements and 2-way captures. Since I was on it, I figured out 2 different starting positions, one with 2 groups, one with 4 groups.
It's like a reversed Tafl game, really... Instead of reaching the corner or the edge, the king(s) need to get on the center square.
I played a dozen of test games in real life using my self-made pieces and board game (see picture). It really works well and is fun to play.
We have tried to play it with a central hostile square but this turned out to be not favourable nor practical.
The optional rule regarding the berserkers (red text) is not been tested yet, as of this moment.
Please have a look at these added illustrations with the different starting positions.
Luk Martens (aka Masterluke)