Ytreza wrote: Mon Apr 27, 2026 11:48 am If white is about to repeat, could you prevent the move from being played at all?
You could also try to implement the "partial surround" rule: black wins if white cannot escape or build a fort anymore, even when given an arbitrary number of free moves. It's a bit annoying to check algorithmically but that would save computing resources by cutting lengthy endgame, and that could help white understanding edge forts faster.
In practice you can approximate this win check by doing flood-fill with white, then capture black pieces which become sandwiched, then flood-fill again, repeat until there are no capture possible, and finally remove all white pieces and check if the king can access a corner.
Yes, that might be a good idea. And I think it's likely to work. Net will understand faster about corners and forts. In theory it could be good boost on first stage of training.
I'll leave the main training as is while the ELO is increasing.
But as an experiment, we could try running a parallel test with a small network (32x5 for example) and a small number of nodes using this rule. We can disable it correctly once the network understands how to create forts.

