Only the outcomes of games on the NW-SE diagonal part of the table are unknown, since the games are played by players of nearly equal strength.
So this format concentrates on those latter games and skips most of the rest.
The format handles any number of players, a large number as easily as a small number.
All players meeting their near neighbours to both sides functions like one long continuous group of 3-5 players all way through from top to bottom, with every player in the middle of his group.
Since all the players are activated with decisive games from start and all results are carried over to next rounds, the players have fewer opponents at a time and thus more time for the games.
The Whisk setup:
All games are against equals, "Battle of Brothers".
First half of the row, each player plays against two nearby players.
Second half of the row, each player plays against four nearby players.
The difference is due to that the opponents in the first half-row are roughly double as strong as the opponents in the second half-row.
The numbers of opponents are 2 2 2 ... 2 2 3 3 3 3 4 4 4 ... 4 4 4.
00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
00 x x
01 x x
02 x x
03 x x
04 x x
05 x x
06 x x
07 x x
08 x x
09 x x
10 x x x
11 x x x
12 x x x
13 x x x
14 x x x x
15 x x x x
16 x x x x
17 x x x x
18 x x x x
19 x x x x
20 x x x x
21 x x x x
22 x x x x
23 x x x x
Again the Whisk setup but widened a step.
All games are against equals next in line, "Battle of Family".
The numbers of opponents are again 2 2 2 ... 2 2 3 3 3 3 4 4 4 ... 4 4 4.
It is avoided, if possible, that players who already met, meet again.
00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16
00 x x
01 x x
02 x x
03 x x
04 x x
05 x x
06 x x x
07 x x x
08 x x x
09 x x x
10 x x x
11 x x x
12 x x x x
13 x x x x
14 x x x x
15 x x x x
16 x x x x
The Whisk setup, widened still a step.
All games are against equals yet next in line, "Battle of Friends".
Numbers of opponents 2 2 2 ... 2 2 3 3 3 3 4 4 4 ... 4 4 4.
It is avoided, if possible, that players who already met, meet again.
00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22
00 x x
01 x x
02 x x
03 x x
04 x x
05 x x
06 x x
07 x x
08 x x x
09 x x x
10 x x x
11 x x x
12 x x x
13 x x x
14 x x x
15 x x x
16 x x x x
17 x x x x
18 x x x x
19 x x x x
20 x x x x
21 x x x x
22 x x x x
These first three rounds circulate the three topnost players:
First round player 00 in top, second round player 01 and third round player 02 in top.
The Oblique-lines setup.
"Battle of Neighbours" ending with "Duel".
The players are set up with two opponents along oblique lines.
Numbers of opponents 2 2 2 ... 2 2 2.
It is avoided, if possible, that players who already met, meet again.
00 01 02 03 04 05 06 07 08 09 10 11
00 x x
01 x x
02 x x
03 x x
04 x x
05 x x
06 x x
07 x x
08 x x
09 x x
10 x x
11 x x
Continuing with new rounds by this method until a winner is found.
All the way, losses are accumulated.
In case all players were eliminated in the last round:
The player with the fewest losses won.
If there are more players with the same fewest number of losses:
Aage Nielsen, October 26, 2022.
(Updated Oct. 10, 2024).