Sybil wrote:I ask you if we can create a sort of team and define 2 or 3 basic ideas for this magazine.
I'd like riorganize some ideas.
I like these! Particularly the narrative, which I hadn't thought of. This year we've had the Cthulhu vs. the Vikings magazine whose story has been inspired by the game. And I keep seeing on-line fan fiction come up in searches for hnefatafl.
When I first came up with the idea, I had a some things in mind which I probably didn't explain very well in my original post. I'm very much wedded to the idea of timely articles. General articles about rules, strategy and history would form part of the publication but these are things that would be just as well hosted on a normal web site. The purpose of a regular publication would be to highlight things new: new research, new products, new archaeological finds, new variants. I think that at about half of the space (or half of the articles) should deal with new material, possibly including the puzzles, to prevent the publication being no more than an ossified version of the countless web sites we can already look at.
Examples of timely stuff I can think of from 2013 include:
- The first English hnefatafl championships, in Sutton Hoo.
- The dicovery of the world's oldest smiley, a hnefatafl king piece (can't find this now, feels like I dreamt it or something).
- Cthulhu vs. the Vikings kickstarter project.
- Copenhagen hnefatafl - was this year's tournament the first real test of the rules?
- The first publications exclusively about hnefatafl: Jesse Robinson's e-book, and a 20-page booklet by some other guy...
- New clubs: Tromsø Tafl Laug and the Formby Hnefatafl Club
- Product releases, including computer/mobile games
This, along with product reviews, puzzles, the coming year's calendar of events and similar was what I really had in mind as taking up the bulk of the publication. There are other things that could be added even though they didn't necessarily originate in 2013: possible wider acceptance of Cartier's tablut interpretation, a growing disbelief in the authenticity (and playability) of "ard ri".