Re: Gaming activity
Posted: Sun Feb 14, 2016 2:35 pm
Proposal for 'Short' Tafl Games
The current 'Quick' game format is a bit clunky. The main concern I have with it is that if something were to happen where the game couldn't be finished in one sitting, the players are locked-in to figuring out how to finish it in the next 3 days. To put it another way, the person who doesn't want to / can't finish in the session isn't the one who gets the consequences. It's whoever is least able to devote attention to the game over the remaining 3 days. As such it seems better to coordinate playing a short game while staying with the 14day buffer, though the process of doing this is also clunky.
I played a coordinated short game against Waegn on Feb 12th. Even though we intended it to be done in about 40 minutes, with the lack of any real time enforcement, it took about 80 minutes for a 51 move game. To keep a game less than 60min, an enforced time limit is needed.
The following is a bit more specific than my last proposal.
Here is how I envision a 'Short' game would work:
Such games would have a 5-10 minute time buffer for each player
Every time a player makes a move 10-30 seconds is added to the time buffer
When an invite (open or player specific) is made for a Short game, the invite would only be valid for 15-30 minutes. Time until invite expires would be listed in the open invite section (instead of age of invite), as well as a player's game list. These short games would also be somehow separated from the regular invites on the open invite page (their own section, etc).
The timing parameters are intended to result in a game that would complete within 20-45 minutes (assuming it's not a quick white win).
Total time investment for game issuer should be 60 minutes or less (includes game time and time waiting for an invite to be accepted)
The above would allow both the issuer and acceptor of the invite to have a good idea of how much time they would be committing to when playing the game.
Ideally the information would be directly displayed on the board instead of going back to 'my current games'. This would require auto-refresh to occur when a player is waiting for their opponent to move.
To address rating concerns for players over game quickness and an increased vulnerability to internet disconnect issues, a lesser rating change for a game could be implemented, anywhere from 1/2-1/4 of what the ratings change is for a regular (14 day time buffer) game.
Sincerely,
'Sigurd'
The current 'Quick' game format is a bit clunky. The main concern I have with it is that if something were to happen where the game couldn't be finished in one sitting, the players are locked-in to figuring out how to finish it in the next 3 days. To put it another way, the person who doesn't want to / can't finish in the session isn't the one who gets the consequences. It's whoever is least able to devote attention to the game over the remaining 3 days. As such it seems better to coordinate playing a short game while staying with the 14day buffer, though the process of doing this is also clunky.
I played a coordinated short game against Waegn on Feb 12th. Even though we intended it to be done in about 40 minutes, with the lack of any real time enforcement, it took about 80 minutes for a 51 move game. To keep a game less than 60min, an enforced time limit is needed.
The following is a bit more specific than my last proposal.
Here is how I envision a 'Short' game would work:
Such games would have a 5-10 minute time buffer for each player
Every time a player makes a move 10-30 seconds is added to the time buffer
When an invite (open or player specific) is made for a Short game, the invite would only be valid for 15-30 minutes. Time until invite expires would be listed in the open invite section (instead of age of invite), as well as a player's game list. These short games would also be somehow separated from the regular invites on the open invite page (their own section, etc).
The timing parameters are intended to result in a game that would complete within 20-45 minutes (assuming it's not a quick white win).
Total time investment for game issuer should be 60 minutes or less (includes game time and time waiting for an invite to be accepted)
The above would allow both the issuer and acceptor of the invite to have a good idea of how much time they would be committing to when playing the game.
Ideally the information would be directly displayed on the board instead of going back to 'my current games'. This would require auto-refresh to occur when a player is waiting for their opponent to move.
To address rating concerns for players over game quickness and an increased vulnerability to internet disconnect issues, a lesser rating change for a game could be implemented, anywhere from 1/2-1/4 of what the ratings change is for a regular (14 day time buffer) game.
Sincerely,
'Sigurd'