jilles wrote: ↑Tue Dec 12, 2023 3:43 pm
I believe it must be accepted that "correspondence" format games last a long time.
Thank you for the thoughts!
It's a dilemma. All players, with a few exceptions, want quick games, and in reality it's not possible because of time zones etc.
The x1 timing (2 hours per move, buffer 2.5 day) was found by over a long period gradually tightening the timing, and finding that at x1 players generally still don't time out.
But we lost our Los Angeles player in the process.
His rating curve shows that it's a real problem. For many years it climbs completely steadily, until at a certain point in the time tightening the rating suddenly drops like a stone because of timeouts.
- And that happened to several others, too.
We tested extreme quick timing with 15 minutes per move and then 30 minutes per move. But after some time the test players left this option because it's not convenient in real life.
To ease play across time zones I'd imagine to add two options:
x5 and
x10 with rating.
The options would then be
- x1 (default)
Time per move 2 hours.
Time buffer 2.5 day.
Avg. time per move for a 100 moves game: 3 hours.
- x2
Time per move 4 hours.
Time buffer 3.5 day.
Avg. time per move for a 100 moves game: 6 hours.
- x5
Time per move 10 hours.
Time buffer 6.5 day.
Avg. time per move for a 100 moves game: 13 hours.
- x10
Time per move 20 hours.
Time buffer 11.5 day.
Avg. time per move for a 100 moves game: 26 hours.
(Hat tip Xerxes and Draganov who mentioned the time zones.)