Sorry for the slow reply, I had a busy week.
I didn't look much at the code. Both the chess and the go version have a cpp movegen and use tf in the backend, which seems to be the only sane decision at the moment (at least unless you are a big company doing something very unusual).
From the data science perspective they just work along the paper google published.
The State Of Play Tafl Online
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Re: The State Of Play Tafl Online
My javascript Brandubh web app is now open for business.
http://unhandyandy.github.io/StrategyGa ... /Brandubh/
Not that it plays real well, I'm just tired of working on it. It plays at slightly above a beginner level, and uses a nonstandard rule set based on Damian Walker's. It is s l o w, taking up to a minute to move; and if you win, it might spends hours doing a postmortem.
If you're patient enough to try it out, please let me know of the most egregious weaknesses you find in its play.
http://unhandyandy.github.io/StrategyGa ... /Brandubh/
Not that it plays real well, I'm just tired of working on it. It plays at slightly above a beginner level, and uses a nonstandard rule set based on Damian Walker's. It is s l o w, taking up to a minute to move; and if you win, it might spends hours doing a postmortem.
If you're patient enough to try it out, please let me know of the most egregious weaknesses you find in its play.