1) Very interesting consideration! Also interesting, I think, that by this method you still arrive at the same winner.
The top players, who are likely to win the tournament, are also probable to have many shared opponents, because after the four rounds, broadly speaking all top players have played against each other.
With triple elimination there'll probably be a reduced risk of ties.
2) Last year with timing 4x, the increment was 8 hours per move. This was near the threshold of trouble, because a number of players ended in time problems. 5x gives 10 hours per move.
3) Blitz has its own problems. I assume that it requires much attention from the player. Probably the player has to keep watch over the screen for many hours, so that he can react quickly at all times.
4) Yes! That's the idea.
Round 1 Daldos would be
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- x ...
x - ...
x - ...
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Round 2 Sahkku would be
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x - x ...
x - x ...
x x - ...
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The points of Round 1 and Round 2 are added. No elimination.
The half Robin to avoid the very many simultaneous games of a full Robin. Last year we were 18 players for the race games. That would with full Robin be 34 simultaneous games in Round 1 and again 34 games in Round 2.