Search found 4 matches
- Mon Jan 13, 2020 11:08 pm
- Forum: Other
- Topic: Tafler computer program
- Replies: 5
- Views: 15184
Re: Tafler computer program
My board representation is made of 3 128-bit structures. (white, black, king) The 128 bits limits board size of 11x11, but i can make larger datatypes if needed. Once you define a 128 bit datatype in c++ it basically works almost as easy as a 64 bit integer. That said, working with bitboards does hu...
- Sun Jan 12, 2020 8:01 pm
- Forum: Other
- Topic: Tafler computer program
- Replies: 5
- Views: 15184
Re: Tafler computer program
It runs about 3 million evaluations per second in gameplay, on a single core, on 9x9 games.
Move generating is about 16m/sec to generate a list of all moves.
I'll have a look at your project, but i made tafler mostly to get some experience in c++ and wpf.
Move generating is about 16m/sec to generate a list of all moves.
I'll have a look at your project, but i made tafler mostly to get some experience in c++ and wpf.
- Sun Dec 01, 2019 11:49 pm
- Forum: Other
- Topic: Tafler computer program
- Replies: 5
- Views: 15184
Tafler computer program
I am happy to announce a test-version of Tafler. Tafler plays Saami Tablut, Welsh Tawlbwrdd and Brandubh. The program is very much in alpha-testing. The current version is only available with the intention of validation the rules that the program plays with. However you can setup positions and play ...
- Tue Oct 22, 2019 8:31 pm
- Forum: Other
- Topic: Neural networks artificial intelligence
- Replies: 13
- Views: 36888
Re: Neural networks artificial intelligence
If anyone is interested, i have a collection of 70.000 games of tablut. It was generated by computer self-play, and only uses 4 ply searches. I did some tests with automated learning from the database, but it looks like it is not trivial; one complication may be that the interactions between the pie...