Search found 4 matches

by Michel
Mon Jan 13, 2020 11:08 pm
Forum: Other
Topic: Tafler computer program
Replies: 5
Views: 347

Re: Tafler computer program

My board representation is made of 3 128-bit structures. (white, black, king) The 128 bits limits board size of 11x11, but i can make larger datatypes if needed. Once you define a 128 bit datatype in c++ it basically works almost as easy as a 64 bit integer. That said, working with bitboards does hu...
by Michel
Sun Jan 12, 2020 8:01 pm
Forum: Other
Topic: Tafler computer program
Replies: 5
Views: 347

Re: Tafler computer program

It runs about 3 million evaluations per second in gameplay, on a single core, on 9x9 games.

Move generating is about 16m/sec to generate a list of all moves.

I'll have a look at your project, but i made tafler mostly to get some experience in c++ and wpf.
by Michel
Sun Dec 01, 2019 11:49 pm
Forum: Other
Topic: Tafler computer program
Replies: 5
Views: 347

Tafler computer program

I am happy to announce a test-version of Tafler. Tafler plays Saami Tablut, Welsh Tawlbwrdd and Brandubh. The program is very much in alpha-testing. The current version is only available with the intention of validation the rules that the program plays with. However you can setup positions and play ...
by Michel
Tue Oct 22, 2019 8:31 pm
Forum: Other
Topic: Neural networks artificial intelligence
Replies: 13
Views: 4898

Re: Neural networks artificial intelligence

If anyone is interested, i have a collection of 70.000 games of tablut. It was generated by computer self-play, and only uses 4 ply searches. I did some tests with automated learning from the database, but it looks like it is not trivial; one complication may be that the interactions between the pie...